I haven't kept up but I assume WiiU probably does have shading capability but it's got to be very modest/limited. Gamecube was a fixed function GPU and therefore the games for that GPU are going to used fixed function techniques. I think there's just a misunderstanding of the different approaches here. Any ideas on why the same lighting and shadow technology from Wind Waker HD wouldn't be implemented in Twilight Princess HD? DF made note that the shadows in Winder Waker HD were actually pretty low res, but because of the textures and filtering they got along well with the aesthetics of the game. From what I can tell, this looks like little more than Twilight Princess running on Dolphin with the HD texture pack. Tantalus has been working on this port since at least February. I went back a took a look at Digital Foundry's analysis of Winder Waker HD, and their assessment of its improvements. Wind Waker HD had gutted its lighting engine, but from what I can tell, this looks to be the same lighting engine used in the original. Outside of that, I am struggling to see many improvements. So far the obvious ones are a lot of high res textures, and a bump in rendering resolution that I am thinking is 1080p. Alright fellas, this isn't a thread to voice your opinion on if you think it looks great or awful, but to take a look at the upgrades made to the game.
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